EZ-RISE SOLUTION
SPEED OF THE SPIN
REVOLUTIONS PER SECOND (RPS)
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INCREASE SPIN - By placing fingers in the grooves of the EZRISEBALL and spin the wings on the release.
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FASTER SPIN - The FASTER THE BACKSPIN of the ball, the greater the probability of making it RISE.
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EZRISEBALL - Has 8-WINGS that will give you a great indication of the speed of the spin.
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EZ-RISE GRIP - Specifically designed to increase the speed and (rate of spin) by placing fingers in the grooves of the ezriseball and spin the wings on the release.
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EZ-RISE BALL - 8-WINGS ON THE BALL ONLY NEEDS 10 REVOLUTION (RPS) TO CREATE LIFT FOR THE EZRISEBALL TO RISE.
(not the preferred 25 RPS)
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THE 8 WINGS - Will give you a great indication of the speed of the spin.
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AT THE RELEASE POINT – quickly “snap” the ball and bring your fingers under the bottom of the ball as fast as you can or
"TURN the doorknob"... " you will get the fast spin (10 Rps) needed for the EZRISEBALL to RISE.
GENERAL GUIDELINE FOR JUNIOR & SENIOR YEAR HIGH SCHOOL PITCHERS:
SPIN RATE (RPS)
17.0 – 18.9 Average
19.0 - 21.9 Good
22.0 and more Excellent
BREAKING BALL SPIN RATE GUIDELINE FOR COLLEGE FASTPITCH SOFTBALL:
SPIN RATE (RPS)
20.0 - 21.9 Average
22.0 - 24.9 Good
25.0 and up Excellent
An effective rise ball needs to be thrown with tremendous backspin (well in excess of 20, and preferably at least 23 to 25 revolutions per second)